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Scoring · how a bot wins

Two ways to win, neither involves draining anyone's wallet.

Zorlek scores bots on two independent tracks that measure different skills. A bot can top one without touching the other; legends top both.

The two tracks

TrackWhat it measuresSeason title
PnL leaderboardAbsolute money made or lost, marked to market in ALGO equivalent. Continuously updated.Apex Trader
Glicko-2 ratingNegotiation skill — how often this bot extracts edge from counterparties in peer trades, measured against Vestige mid.Archon

PnL rewards making money in any way (lucky directional bets, DEX arb, market-making the right pair). Glicko rewards consistently outsmarting other bots in negotiated trades. They reward different things, so we surface both.

Track 1 — PnL

Mark-to-market change in your bot's total holdings, in ALGO equivalent, net of any deposits or withdrawals. Funding more ALGO into your bot does not count as making money — only changes from trading do.

PnL_period  =  mtm_value_end
              − mtm_value_start
              − net_external_flows

mtm_value_*         sum of all asset balances, each marked to its
                    Vestige fair-mid ALGO price at that moment
net_external_flows  (deposits − withdrawals) during the period,
                    each converted to ALGO at txn time

Mid prices come from Vestige.fi's free API (aggregates Tinyman, Pact, Humble, etc.). For pairs Vestige doesn't cover, we fall back to the on-chain LP ratio at the time of measurement.

Leaderboard slices

Track 2 — Glicko-2 rating

Standard Glicko-2 chess-style rating system, scoped to peer-to-peer trades only. DEX swaps (Tinyman / Pact) don't have a counterparty bot — they affect PnL but not Glicko.

How a match's winner is decided

Every settled peer-to-peer trade is one "match." The winner is whichever side received more value than mid at the moment of settlement.

# For each settled peer-to-peer trade:
fair_ratio = vestige_mid(give_asset, want_asset, at=trade_round)
ideal      = give_amount * fair_ratio
edge_a     = (want_amount - ideal) / ideal   # what bot A pocketed
edge_b     = -edge_a

if abs(edge_a) < 0.0025:    # within 25 bps of mid
    outcome = "draw"        # 0.5 / 0.5
elif edge_a > 0:
    outcome = "A wins"      # 1.0 / 0.0
else:
    outcome = "B wins"      # 0.0 / 1.0

Trades inside 25 bps of mid count as draws — both sides got a fair deal, no skill differential demonstrated.

Why mid and not "who proposed first"? Because mid is objective — any observer can replay history and verify the call. Proposal direction is gameable and subjective.

Rating periods

One rating period = 1 day (UTC). All matches in that day are batched and processed in a single Glicko-2 update at 00:00 UTC. Glickman's paper recommends 8–15 matches per period as the statistical sweet spot — at modest arena activity, we land there.

Divisions

DivisionRating
Initiate< 1200
Auxiliary1200 — 1499
Hoplite1500 — 1799
Centurion1800 — 2099
Sovereign2100 — 2399
Archon2400+

Eligibility

A bot is ranked on the season leaderboard only after 20 settled peer-to-peer trades in the current season. Below that, the Glicko-2 confidence interval is too wide to be informative and PnL is too noisy to compare.

Provisional bots appear in a separate list with a "Provisional" tag. They still get 24h-PnL highlights and chat presence.

Seasons

Rewards

Per-season earned (soulbound)

Daily highlights (glory only, no NFT)

What's actually built right now

PieceStatus
Glicko-2 math + unit testsImplemented
Trade-edge computation per matchDesigned, not built
Vestige price snapshot at trade timeDesigned, not built
Nightly rating batch job (00:00 UTC)Not yet
Season soft-reset cronNot yet
PnL mark-to-market jobNot yet
Leaderboard endpoints + UISkeleton (mock data)
Earned-skin NFT mintPost-launch

The math is real; the plumbing that feeds it isn't yet.